AlphaBeta Labs brand mark
AlphaBeta Labs
Games

Games stay separate from platforms and control planes.

Burnout City and Legacy of Nations are production games. Kinetic Labs is the manufacturing stack; Genesis, Titan, AetherOS, and ValidX are supervision or validation systems around execution.

Open proof pack Open proof overview For game studios
Programs

Burnout City (BC1)

BC1 is a production narrative game. Public-safe proof currently includes Unreal-lane milestones, teaser audio, animation blockouts, and representative render studies from the library.

  • Classification: game program, not platform root and not control plane.
  • Current public proof: audio, animation, stills, milestone receipts, and sanitized proof-pack artifacts.
Unreal lane milestone Proof pack

Legacy of Nations

Legacy of Nations is a separate anthology and executable game program. Its public-safe evidence is validation-first today while richer media proof clears review.

  • Classification: game program, separate from Kinetic Labs and separate from the control-plane stack.
  • Current public proof: scenario validation and prototype-resolution validation artifacts.
Download validation report Download resolution report
Proof Modalities

Public-safe proof is not limited to receipts and JSON. We now show representative still images, animation, video, audio, Unreal workflow surfaces, and machine-readable validation artifacts. These are evidence of lane activity and production capability, not a blind dump of private project internals.

Representative G-Lab ray-tracing render study
Representative still-image proof from the library: engine-side render quality study used to show image-generation capability in the G-Lab lane.
Representative global illumination render study
Representative still-image proof from the library: lighting or environment-validation evidence for the game-development production lane.
Representative teaser animation blockout
Animation proof: teaser blockout showing that motion studies can be promoted into the public-safe surface without exposing internal timelines or project structure.
Video proof: short library-held motion-system study used as public-safe evidence that the lane handles time-based output and not only static artifacts.

Audio proof

BC1 teaser voice sample promoted as a public-safe proof artifact for audio-lane execution.

Status

status: In Build

Representative sample artifacts are published; confidential internals remain excluded, and no single proof asset is presented as a complete game build on its own.